Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, June 7, 2009

E3 Was Fun

I went to E3 last week!

Games I'm looking forward to:
  • Ruse
  • Marvel Vs. Capcom II (rerelease for Xbox 360)
  • Rogue Warrior
  • Final Fantasy XIII
  • DJ Hero (kind of)
  • Capcom vs. Tatsunoko
  • Assassins Creed II
  • Blur Racing
  • Scribblenauts (AWESOME)
  • Modern Warfare II (kind of)
I didn't get any photos unfortunately but man it was a lot of fun. Google 'Microsoft Natal' if you haven't seen the demo(s) yet. Technology is getting scary.

Sunday, April 26, 2009

Surfing Today

It was awesome.

Emily + Waves + RootBeer + Clam Chowder + Video Games + Sun + New Bike + Pirate Booty + Movies = Holy crap Jay had a good weekend.

Wednesday, April 15, 2009

Alas, Darkfall

I've stopped playing officially. Haven't been on in a long time but I wasn't quite sure yet if I was going to stop completely. I came to the decision that the career comes first and I really just don't have the capacity anymore to do both and give it my all. I can't play casually, it's not in my wiring. In Shadowbane I didn't have much of a job so it was totally fine to defend the city until 7am 5 nights a week. Can't do that stuff anymore though and keep up with life around it. I might come back later in the year but most likely not.

My account is spoken for already, sorry!

Saturday, March 21, 2009

Final Fantasy VII - I still love this game..

After all this time this game still rules. Emily and I are playing through it again. Such good fun.

Tifa imo!

Sunday, March 1, 2009

Darkfall's Launch

Darkfall had an incredibly rocky start, and continues to be up and down since Wednesday but things are starting to clear up. Now into the fourth or fifth day of play, things seem to be going smoothly. It was technically still February 25th at my house when the game finally launched, so cheers to them! (~11:40pm)

If you haven't been able to buy the game yet, do not panic. It will open up soon, everyone will get in eventually. Better to let people in slow than to let everyone in and have it be unplayable.

This game freakin' rules man...it's so awesome. So much death.

Friday, February 20, 2009

Darkfall Pre-Order Stuff, Continued...

Seems the pre-order got completely screwed up when they received ~20x the traffic they anticipated all at once. Tasos (Dev) issued a statement saying that basically their servers were being hammered beyond all reasonable expectation. It's broken now, and most people haven't been able to pre-order it at all. It's fortunate that so many people are interested in the game, but I'm a bit scared of what's going to happen to the servers on release. Here's hoping they didn't overestimate their capacity and under-estimate the amount of players that would be coming.

I happened across the pre-order about a minute after they posted it and managed to be one of the first handful of successful orders. So yeah, that is awesome.

Darkfall
MWH

Thursday, February 19, 2009

Wednesday, February 18, 2009

Darkfall Beta

I've been beta testing Darkfall for awhile, and now that the NDA has been lifted I can post some thoughts about it.

http://www.mmorpg.com/blogs/Paragus1/3314_Review-Darkfall-Beta.html

This review here does a pretty accurate job of describing my thoughts on the game. Give it a read if you're interested.

Some videos:
-http://www.youtube.com/watch?v=DUS0SCYuyNM MWH Video
-http://www.youtube.com/themercsdotorg The Mercs Video
-http://lod.networksynapse.net/media/LoDvsMercs.wmv LoD (Lords of Death) Video

Quite a few to watch there, good stuff.

It's going to be great. Been following the game personally since early 2005 but it's been in development since 2001. It was put together by a small team of Indy developers in Greece.

Thursday, January 29, 2009

Wild Arms = Win.



Wild Arms (1) for Playstation (1). This is in my top 3 favorite games of all time. Few are the games that have given me more immersion, fun, and excitement than this one here. Play it if you ever get the chance, it's amazing.

Wednesday, November 26, 2008

The Dark Brotherhood Chronicles

If any of you played the game, 'The Elder Scrolls: Oblivion' than you would remember without a doubt the most intriguing (and fun) side quest of the game, the Dark Brotherhood. You are approached by an Assassin named Lucien Lachance who brings you privy to a secret underground group of assassins known as the Dark Brotherhood. You are then tested, and if you have the skills are brought in as a brother. Following this you are given about a dozen quests involving assassinations in the game and it is without a doubt the most fun to be had, the trouble was that it was so short and left so many strings dangling at the end.

My guess is that the developers didn't anticipate it being as popular as it was and opted to focus more on a variety of guilds and content instead of really pushing this one. It wasn't completely unfinished, it had closure of sorts, but it wasn't 100% satisfying to say the least.

The Oblivion game is fun because it allows it's users to 'mod' the game, add scripts and models and animations of their own to customize the game to their liking, add more content, etc. This is great because if there is part of the game you don't particularly enjoy, or find too hard, you can alter it to your whim assuming you have the skills to do so. There are websites abound with game modifications, downloads, libraries even of mods you can try out and use to make your experience more enjoyable. It is here I came across a project known as the Dark Brotherhood Chronicles. (DBC)

Through Google searches and a forum or two, I stumbled upon the DBC and started reading up. A team of tens of people from around the world have come together to build what is certainly the largest expansion to the Dark Brotherhood storyline anyone has made. It is supposedly going to add 15 hours of gameplay, along with tying up some of the loose ends and continuing the story where it leaves off in the current build of the game. New characters, new quests, new items, new buildings and more. This is a modification to the game that players have built completely on their own that is going to add FIFTEEN hours of gameplay. Anyone who has ever tried to design something for another's entertainment knows what a feat that is, and how much hard work went into it.

Over the months, and eventually a year or so I saw they posted a test level for potential beta testers. Beta testing anything usually ruins the experience of immersion and burns you out on a project, but I was still interested and gave it a go. I talked to a couple of the developers during the first test and during this process I found out they were looking for an animator, so I asked and was brought on to the team for a few small jobs.

It's exciting, the mod is almost finished and I'm happy to be helping with it. There are thousands of people waiting eagerly to play this and I'm excited to have a small part in it's production.

More Info: DBC Website

Sunday, January 6, 2008

Beginning Class 5 At Animation Mentor

Starting January 7th I'll be starting the next class over at www.AnimationMentor.com and starting work on my first short film! I've got quite a few ideas so I have to wait a few weeks to figure out exactly what I'll be working on, but rest assured it will be awesome. =)

Christmas and New Years were a blast. My girlfriend Emily and I traveled across the United States to the east coast of Massachusetts to visit my home town of Brewster and my family. We ate lots of great food, saw lots of good friends, and had a damn good time. We also got to visit my friend Rich Fournier who is an animator over at Turbine Studios. They are known for the LOTRO MMO, Dungeons & Dragons Online, and the Asheron's Call series. It was a pretty rad opportunity, thanks to Rich!

We also got some great gifts, one of which is the final installment of the best movie series ever, POTC! It's on now, so I've gotta get back to it. Have a good week everyone!